Play
Fans discover and play mobile games through a familiar, branded club.
Rewarded Play
A fan-friendly revenue stream
Turn fan attention into a branded mobile gaming experience that rewards fans and creates a meaningful new revenue stream.
Talent brings the voice and audience. Influence Mobile handles the platform, rewards, operations and support.
Built by Influence Mobile, the company behind Rewarded Play.
The idea in 10 seconds
Fans discover and play mobile games through a familiar, branded club.
They earn points and redeem them for gift cards from a wide range of popular brands.
Game publishers fund the ecosystem to reach engaged players.
Why it's worth a look
Meaningful upside
~$2.5M/year Illustrative talent share at 100,000 monthly active players.Built-in demand
$25B Spent annually by game publishers to reach new players.Proven scale
1 to 1.5M Monthly active players already reached by the platform.The opportunity scales with the audience. Earnings are illustrative estimates based on the methodology shown on the details page.
Why this works
Game publishers already spend billions acquiring players. A branded club lets that demand support a fan experience built around talent and their community.
Publisher logos are trademarks of their respective owners.
Low operational lift
Talent
Be the voice.Influence Mobile
Everything else.Who is this right for?
Already talks about or plays mobile games.
Has an audience that actively engages with them.
Fans want recommendations, access and experiences from them.
Who could make this feel natural?
Proof
Jillian Michaels / Ashley Tisdale / Shay Mitchell / Stan Lee / Jeff Gordon
Have someone in mind?
Start with the calculator, the full partnership structure, and the details needed for a serious conversation.